Feature Descriptions
For the rest of this article, we'll go through every feature by referring to the names of the menu items, as well as their corresponding sections.
You can use the Table of Contents on the right to quickly navigate between sections of interest.
General usage tips
To help you can make the most out of the menu or the software itself, there are several things to note:
- A tooltip is built into the menu, providing explanation for every feature. Hovering your mouse over any feature's name will spawn its corresponding tooltip at the very bottom of the menu.
- For any feature that is bindable (defaults to Unbound state), you can right click the box and be presented with 3 activation modes for said feature: Hold, Toggle and Always.
- To bind to Left mouse, hold Shift then press Left mouse. Other keys can be bound to as usual.
- A bound key can be cleared by clicking the box then pressing Esc.
- Any feature that has a square colored box means you can click it to change the display color of said feature.
- The menu itself can be customized by right clicking Config on the top right, including: colors, scaling (sizing) and a button to open the config folder. Optionally, you can enter
%APPDATA%\.mn-mvinto File Explorer to manually open the config folder. - A Copy and Paste button can be found in the Aimbot tab (near the top) and the Visuals tab (at the bottom). In case of the Aimbot tab, when you have a good baseline settings that you want to use for other heroes, press the Copy button, click the dropdown menu to select a different hero, before pressing Paste to transfer the settings over. As for Visuals, the buttons are mainly to copy and paste between ESP categories.-
Aimbot
For this section, we'll walk you through what our powerful aimbot has to offer.
1. Basic features
1.1. Presets
Right below the name of currently selected hero, you'll find 6 tabs, numbered from 1 to 5, and a Misc tab.
For this section, we only care about the first 5 numbered tabs. They represent different presets, or "configs", for your aimbot (not to be confused with the menu's config system). On each of them, you'll be presented with identical options.
Usage examples:
- Tab #1 configured to be normal aimbot bound to Left mouse, while tab #2 be silent aim on a different key. With this, you can switch up your aimbot styles however you want depending on the situations.
- When using Luna, you could have tab #5 configured to be teammates aimbot for healing, while tab #1 is for aiming at enemies.
Note: The leftmost preset tab, #1, will have the highest priority if many are activated. In other words, a preset with a lower number will always take precedence and override others with a higher number. Only one preset tab will work at any given time, they cannot be active simultaneously.
1.2. Activation
Here, you can simply change the aimbot activation mode or bind it to any key.
1.3. Options
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Type: Main working mode of the aimbot, there are two to chose from.
- Legit - Legit aimbot, to be used with settings in the Legit section right below and generic settings in Targeting. A checkbox to optionally activate Legit Silent Aim is also present in said section.
- Rage - Traditional rage aimbot which instantly moves the mouse to the target, only uses settings from the Targeting and Rage section. Optionally, Rage Silent Aim or Rage Silent Aim with Shot Manipulation can also be activated here.
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Targeting Group: Select the type(s) of targets you want the aimbot to lock on to, there are three to choose from.
- Enemies
- Teammates
- Both
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Bone Preference:
- Head
- Neck
- Chest
- Hip
- Legs
There is built-in automatic bone selection logic. Given the FoV is big enough, the aimbot will select another bone if the preferred bone isn't visible. There isn't however nearest bone selection logic at the moment.
1.4. Prediction Config
While this feature technically belongs to Options, it has a significant contribution to our product's performance. Therefore this section exists for ease of reference.
This feature has only one drop down menu, Prediction Config, which will provide you with a list of abilities where prediction should be applied to. Abilities listed on the list will change dynamically based on the currently selected hero.
It's currently not possible to have a single switch that makes prediction work dynamically with every single ability of a given hero. That may change in the future, but this is the perfect opportunity to dive into setting up different aimbot presets.
An example of basic aimbot setup with prediction for Magneto is as follows:
- Configure preset #5 to be silent aim, always on activation, prediction config: Iron Volley - this is his primary attack.
- Configure preset #4 to also be silent aim, on hold activation (right mouse), and use Mag Cannon - his long range secondary - for prediction config.
- The FoV for both aimbot presets can be whatever you want. Please refer to the notes down below for more details.
With this setup, your Magneto will have perfect prediction for when you're performing primary fire. Once you hold down right mouse to activate Mag Cannon, preset #4 will also activate and override the always on preset #5, along with its prediction config. If needed, please refer to the Presets section of the documentation again to understand preset priority.
A few things to note:
- When prediction is active, the aimbot FoV will lock onto the predicted position of the target instead of the target itself. As such, it's recommended that you increase your FoV accordingly so that the aimbot can track properly.
- Following the above, if you're using humanizer mode, you can turn down the Max Steps values as well as turning up Smooth for legit gameplay. Otherwise, you can use silent aim mode, with an FoV just big enough for the aimbot to track the predicted path reliably.
- Make use of the Aim Position visual option (right below this section) to understand the prediction paths for every hero. Certain heroes will have faster projectiles, thus a "shorter" prediction path and requiring a smaller FoV to work reliably. The opposite applies.
1.5. Visuals
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FoV Circle - Draws the FoV of the current aimbot settings.
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Current Aim Position - Draws where the aimbot is looking at in real time. This is useful when used with Silent Aim to check if the aimbot is properly tracking the target.
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Aim Position - Draw the prediction path—or where the aimbot is trying to reach—of the currently locked on target.
2. Targeting
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Search Rate: Determines how often the aimbot will look for targets while it's active, in milliseconds. Leaving it at the default value is fine.
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Prioritize:
- Least FoV - Selects the target closest to the game crosshair.
- Least HP - Selects the target which has the lowest HP within the FoV.
- Least Dist. - Selects the target closest to the user.
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Target Lock:
- Off - Aimbot will continuously seek targets within the FoV and swap between them, with no determined logic.
- On (Switch) - Aimbot will stay locked onto a target as long as they are alive and/or within the configured FoV, if not then try to acquire a new target automatically.
- On (Unlock) - Same as above, but requires re-pressing the aimbot key to acquire a new target.
- On (Focus) - Aimbot will choose a target and stay locked on while also seeking for them even outside of the configured FoV. Requires re-pressing to acquire a new target.
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Base FoV Range - The base FoV at which the aimbot will work with.
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Close FoV Add - Also known as Dynamic FoV. You can choose how much the FoV increases (by adding to the setting above) once the player and the closest target are within the configured distance settings (explained below). It is recommended to turn on FoV Circle to see how it works in real time.
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Close FoV Dist. 0. (Min) & Close FoV Dist. Max - If player is within the Dist. Max value, begin expanding the FoV, up to the maximum combined values of base FoV and added FoV once within the Dist. 0. value. If you want the FoV to begin expanding at further distance, increase the Dist. Max value. If you want the FoV to reach the maximum value earlier, increase the Dist. 0. value.
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Overall Max. Dist. - Determines the furthest distance at which the aimbot will work. It's recommended to tweak this settings for projectile-based heroes, as there is currently no prediction logic.
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Max. Health Percentage - Aimbot will not lock onto targets with health above the configured percentage. Best used with Targeting Group set to Teammates when playing support heroes (e.g Luna Snow), especially if there are many teammates currently within the FOV and thus enable better healing distribution. It is also recommended to set Prioritize to Least HP for maximum effect. You should also set everything up in a different aimbot preset to basically create a "healing mode" for your hero.
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Ignore Stealthing - If enabled, aimbot will not lock onto targets that are in an invisible state (e.g Psylocke, Invisible Woman, Loki, etc.)
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Ignore Fully Occluded - If enabled, prediction will only work if target(s) is visible. Otherwise, prediction will take place even when they are behind obstacles. It is only recommended to keep this enabled unless you're playing SG, in which our prediction system will take into account even her projectile bounces and makes it possible to hit targets behind cover.
3. Legit
This section will only be available when the selected Aimbot type is Legit. Settings highlighted in bold are important settings that should be tweaked and paid attention to.
- Legit Silent Aim - When disabled, the aimbot movements will be visible. When enabled, aimbot movements are completely invisible to you and everyone else. All of the settings below will still take effect, meaning the silent aimbot will also be "humanized". Note: If you want to use it, test with it off to actually see how the aimbot is behaving, then turn it on.
- Time To Lock - How long, in seconds, should the aimbot take to fully lock on.
- Curve Start Scalar - The "strength" of the aimbot curve at the beginning. Higher means the curve will appear more "flicky" as it accelerates faster. The total duration of the aimbot curve will still remain the same.
- Overshoot Scalar - How much (far) should the aimbot overshoot, going past the target, before coming back to complete locking on. A non-zero value means the aimbot already starts overshooting.
- Overall Smooth X/Y - Applies linear smoothing to aimbot movements. The higher the values, the slower (smoother) the movements.
- End Smooth Scalar - Whether smoothing should be reduced or increased toward the end (right before the aimbot locks on). To track targets better, a lower value (smoothing reduced) will allow the aimbot to more precisely lock onto moving targets, while the opposite means your crosshair won't always catch up to them.
- Noise Intensity X/Y - Applies randomness/jitter, on top of smoothing, to the aimbot movements. The higher the values, the more erratic the movements become.
- Nose Smoothing Strength X/Y - Applies additional smoothing to the Noise Intensity itself, so that the aimbot movements do not become too erratic in general (at higher noise values for example).
- Noise Update Interval - How often, in milliseconds, should the noise values be updated (randomized) again.
- Max Horizontal/Vertical Steps - Sets a limit on the angles (in degrees) at which the aimbot can manipulate (move) your crosshair every aimbot update tick. This is useful for when you want to avoid the aimbot from fully taking over (being too "sticky") against heroes with fast movement speeds (e.g Spiderman, Black Panther, etc.), as well as when you're up close against any target. It's recommended to set this up to 10-15 as a starting point, then decrease if you want more of an aim assist, or vice versa for a stronger, stickier aimbot. Max value is 1000.
4. Rage
As briefly mentioned before, this section is for the rage aimbot types that we have to offer. Please use at your own risk as we do not take responsibility if your account gets suspended.
This section has the following options:
- Rage Silent Aim: Similar to Legit Silent Aim, it hides the aimbot movements completely, but with will snap (silently) onto targets. If disabled, the aimbot then becomes traditional rage snap aimbot. As a reminder, it also uses Targeting settings.
- Manipulate Shot: Requires Rage Silent Aim to be enabled. It additionally allows hitscan-based heroes to shoot through walls. There are two configurable settings:
- Manipulate Range: Determines the radius, in meters, around the player in which Manipulate Shot will attempt to find targets and allow you to shoot at them, regardless of obstacles.
- Manipulate Deadzone: Determines the radius in which Manipulate Shot will stop recalculations (searching) and instead "lock" onto found targets within the said radius.
Visuals/ESP
1. Players
The ESP items are quite self-explanatory, so we will skip most of them.
Most importantly however, you can tweak the ESP based on categories, located at the very bottom. It works in a similar manner to Aimbot's Presets. There are two main categories:
- Main: This is for ESP items that will be displayed through walls.
- Visible: This is for ESP items on targets physically visible to the player. Note that it does somewhat take the third person perspective into account.
For each of the above categories, there are two sub-categories: Enemy and Friendly. As the names suggest, you can configure ESP items for both the enemy players or your teammates, whether through walls or only visible players.
The last categories are Targeted and Targeted Friendly. These are specifically for the target that the aimbot is currently locked onto, whether it's an enemy or a friendly, as the names suggest.
Each ESP item can be toggled by ticking the checkbox on the right side where relevant. Some items also offer different display positions such as: Top, Bottom, Right, Left, all in respect to the target. There are also options to customize the text rendering near the bottom.
You can use the ESP Preview panel on the right to see how the current settings looks, however it will only work when you're controlling a hero.
Note: If Ignore Stealthing is enabled (checked), ESP will not be drawn for heroes in an invisible state, and vice versa.
2. World
Currently, we offer World ESP for Health Packs and Summoned Entities. It shares most of the same ESP items with Player ESP.
The list of supported entities are as follows:
- Raccoon's respawn beacon
- L***'s Illusions (aka clones) and Rune Stones (aka lamps)
- N*'s Monstro (aka turrets)
- MK's Ankhs
- Peni's Arachno Mines and Cyber-Web Snare (aka webs)
- Squirrel's Squirrel Stampede
3. Overlays
Our software provides several overlays (floating windows) with extra information. They can be toggled on by clicking the respective button at the top right corner of the menu.
Note: All of these overlays are decoupled from the main menu and can be dragged to anywhere on the screen. Their positions are also saved to your config and restored once said config is loaded.
3.1. Binds
This overlay will tell you what feature(s) is currently active. Otherwise, the overlay will be empty. Depending on your config, examples of displayed features may include: aimbot preset, misc aimbot feature(s).
3.2. Hero Status
This overlay is an extension to the Ultimate Percentage ESP that's found in Visuals -> Player. Instead of drawing the percentage on individual players, it'll display a list of all enemy heroes and their ultimate charge.
What's more, the overlay updates even during the pre-select phase in competitive matches where a ban phase exists. This allows you to preemptively ban enemy heroes should you wish to do so.
3.3. Radar
This overlay provides a minimap within a certain range around you—the player. You can right click the "Radar" button to configure which targets should be displayed (as small dots), such as: teammates, enemies, and currently locked-on target. The range is also adjustable here.
Finally, apart from repositioning, it can be resized by holding and dragging the very bottom right corner.
Misc
This section contains other features that apply globally for every hero. Features listed under this tab apply globally.
Unlock All Skins
This feature will unlock all skins that the game has to offer upon enabling it. Our implementation tricks the game into thinking that you actually own the skins, thus allowing you to equip them using the game's own interface (either in lobby or during hero selection, bottom left). Depending on the skin, its corresponding special effects and sounds can be observed as well. Every skin you've equipped is saved to the software's config file accordingly.
Note: This feature is client-sided, meaning only you can see the skins. Currently the screenshot cleaner does not scrub them either.
Automatic Bunny-Hop
As the name suggests, while the jump key is held down, this feature will automatically time and perform a perfect jump as soon as your hero is about to hit the ground. It does work in conjunction with Spiderman's swing cancel to accelerate. It does not trigger double jumps, nor does it activate Rocket's Jetpack jump.
Speedhack
Once enabled, you'll be able to move faster midair with flying heroes. The feature also works with other heroes, though to a less degree. Using with automatic bunnyhop, you'll be able to bunnyhop even faster.
Note: As per usual, since it gives a marked increase in movement speed, it's considered a rage feature. Use at your own risk.
Hero Autolocker
This feature will instantly choose and lock your favorite hero during hero selection, it works for both quick matches and competitive mode where a ban phase exists.
With the menu's full list of heroes, you can drag and drop each entry to configure the desired order of priority. This is only in the event that your first choice is somehow unavailable. But otherwise, you'd always be able to instalock the first choice.
Misc/Exploits
The Misc tab exists separately for all heroes (as the last tab in the Aimbot section), so you need to configure for every one of them if you play them.
Disclaimer: Before you go ahead and use any of these features, please keep in mind that they are generally considered rage features and will make you more susceptible to manual bans. Use them at your own risk. You are however encouraged to share your findings in the dedicated Discord channel.
Hit Adjustment (Magic Bullet)
Somewhat similar but unlike Silent aim, instead of making aimbot movements invisible, you can think of Magic Bullet (MB) as a hitbox expander. For example, if the target is behind cover, your shots from the side will still register given strong enough settings. You can use MB without having to use aimbot, it works independently from any other features.
Disclaimer: This feature is actively being patched. As of the June 4th MiDNiGHT update, this feature has been brought back stronger than ever.
1. Overview
Before you can use MB, you need to enable it using the checkbox next to Magic Bullet. There's two types of MB: Force Bodyshot and Force Headshot. Available settings are as follows:
- Force Headshot Key (bindable) - Accompanied by the Additional Headshot Range which determines how much the corresponding hitbox should be expanded. With the newly improved implementation, the maximum value is now 350x (no, it's not a typo) from our previous 12x.
- Force Bodyshot Key (bindable) - Exactly the same as above, but for expanding the chest hitbox.
Note: A non-zero value means the feature is already active, or the hitbox will have already been expanded.
2. Hero compatibility
MB is confirmed to work with virtually every projectile-based hero that can shoot. Hitscan is currently not supported as using Silent Aim would effectively achieve the same purpose. It currently doesn't work properly, or at all, for the following heroes where relevant:
- Storm - results in unregistered shots
- SG - results in unregistered shots, unless it's a direct hit
- Human Torch - hitbox won't be expanded, but can actually force headshots for all fire "pellets"
3. Ability compatibility
MB is usable with several heroes' abilities, including:
- Luna Snow's freeze (Absolute Zero)
- Mantis' sleep (Spore Slumber)
- Adam Warlock's secondary attack (Cosmic Cluster)
- Spiderman's pull (Get Over Here)
- Emma Frost's crystal (Psychic Spear)
4. Force critical hits
Given the right settings, it's possible to land critical hits (headshots) with heroes who normally wouldn't be able to, using Force Headshot. The caveat is you sometimes need to aim above the target's head. Currently confirmed to work for:
- Magneto - right click
- Ironman - left click
- Spiderman - left click
- Thor - both left and right click, though the latter is easier
Note: The consistency might be different for each of them, range settings is also a factor.
5. Things to note
- Force Headshot always has higher priority than Force Bodyshot when both are active. As such, if you want to use both, you could set Force Bodyshot to always on, and bind Force Headshot to a key. This way, you can force headshots on demand.
- Forced critical hits are real critical hits, they do more damage and show up on killfeed/killcams/replays if the final blow is a crit.
- For several heroes, forcing headshots will make every hit register as a headshot, regardless of where you hit the target.
- While the maximum range is 35x, it will not work for all heroes. Step down the value until shots are hitting consistently. We also advise against using a too high value, or using this feature at all, unless you do not care about the account being played on.
No Spread
This feature is bindable and turns any attack which has a spread pattern into a single uniform ray. Currently relevant for Psylocke's primary shurikens attack and Punisher's shotgun.
It is not a visual change, as these attacks will in fact do full damage (with damage falloff) as if every shot connects, no matter the distance.
Rapid Actions
Also bindable. Allows you to effectively "animation cancel" certain in-game actions. Like No Spread, this feature currently does not work with all heroes. It's broken down into two settings to configure:
- Fire Rate - How fast will the exploit perform (fire) the "actions" once activated.
- Reset Rate - How often the exploit itself is allowed to trigger continuously when activated.
The defaults already work out of the box (for certain heroes), but you're more than welcome to experiment with different values and heroes.
Currently, it's confirmed to work for the following heroes:
- Cloak and Dagger - Turns Cloak's primary fire (Darkforce Cloak) into a highly damaging beam. With this exploit, he can kill all lower health heroes faster than usual. The caveat is the audio will be glitched and quite loud, as well as being audible to other players (and replays).
- SG - By pressing her E ability (to gain instant cooldown refresh) then spamming Shift at the right rhythm, you gain virtually infinite flight with her.
- Wolverine - His normal 3-hit combo (Savage Claw) will no longer have a delay between them. It's also possible to attack an enemy that is being grabbed by Feral Leap in the air.
Note: While it seems to work on heroes with automatic weapons (e.g Punisher and Rocket), you will end up having to reload earlier while doing less DPS than when not using this exploit. Again, this is up to you to experiment with.